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Create an accountThe cards allow you to move one of your wizards, a tower, or a tower or a wizard. When you move a tower, all wizards on that tower are transported to that tower, and you can move a tower onto another tower, trapping all wizards on that lower tower. When you trap one or more wizards, you fill one of your magic flasks; you must fill all your flasks to win. In addition, you can spend the filled flasks to cast one of the active magic spells in the game, the simplest allowing you to move a wizard or a tower (spent flasks always count as filled). To free your wizard, you must move the upper part of the tower.
If you place a wizard in the crow castle your turn ends, then the crow castle moves forward. The one who places his last wizard on the raven's castle and who has filled all his flasks wins.
• Single player mode available
• Good replayability thanks to new spells.
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