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Create an accountEach turn, new monsters (cards) appear on the board and advance towards the temple. On their turn, Runemasters roll four unique dice and combine their results in different ways to attack enemies, move around the temple, prevent monsters from advancing, use their individual powers, or trigger powerful one-off effects. The forces of evil are relentless and will continue to arrive until dawn.
Werewolves, warriors, skeleton archers, trolls - all have unique abilities, and you must constantly adapt to new threats if you want to have any chance of surviving until dawn. Runemasters also have their own abilities, with some being particularly good at eliminating enemies while others focus on healing and protecting their teammates.
The game ends in victory if the Runemasters succeed in protecting the temple until dawn (a special card placed among the last four cards of the draw pile) or in defeat if the Runemasters are killed or the temple destroyed.
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Review Runemasters (French) [PREORDER]